Star Citizen players slam CIG's "non-apology" after space-sim introduces "pay to win" items that cannot be earned in-game
Cloud Imperium Games has responded to players unhappy about the recent introduction of “pay to win” flight blades in Star Citizen, admitting it “missed a step”.
While Star Citizen’s community doesn’t typically shy away from financially supporting the game’s 12-year-old early access period, on this occasion, players took umbrage that even though the blades give an undeniable in-game advantage, they had been introduced as a premium item that could not be earned organically through gameplay.
The fallout has been so intense, CIG has now posted a statement, stressing to players that they will be able to obtain flight blades through the in-game currency aUEC “in our next patch this June” and said that “for future gameplay kit introductions, we’ll ensure these items are obtainable in-game on day one”.
“We’re pushing 11 patches this year instead of 4. We’re crushing more bugs than ever, building more exciting content, moving faster than ever to make the Persistent Universe a better experience for everyone, and in moving that fast, we missed a step,” stressed Tyler “Zyloh-CIG” Witkin (thanks, PC Gamer).
 
																			 
																			