Assassin's Creed Valhalla's Tombs of the Fallen hold funky new lore, mildly-challenging puzzles
Assassin’s Creed Valhalla’s new Tombs of the Fallen update heads back to the series’ roots via a series of fun and mildly challenging puzzle platforming dungeons – and a sprinkling of intriguing new lore.
I played through the new content, added to Valhalla in yesterday’s free 1.4.0 update, in around three hours last night. You get started by heading to the docks in Ravensthorpe, where villagers point to a disturbance across the water.
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Fans had long suspected there was a mystery behind the various rocks scattered across Valhalla’s world with symbols on them – dubbed Odin Runes. And, indeed, Eivor discovers she now has the power to make these rocks vanish, uncovering complex cave systems to explore.
The first cave by Ravensthorpe acts as a kind of hub for the new Tombs of the Fallen update. Its here, via a giant map, you can see where the other currently-accessible tombs are. It’s also here you’ll get clues as to how they came to be made, and to a larger mystery players will need to wait a little longer to uncover.
Checking this map is the only way to see where the other tombs are located (apart from checking the internet). Three are currently accessible. But there are other Odin runes out in the world, too – suggesting more tombs will follow.
 
																			