Metal Gear Solid Delta: Snake Eater review – a stone cold classic revitalised
I, like many, was worried about Metal Gear Solid Delta: Snake Eater when it was first announced. A remake of what to me is one of the best Metal Gear games ever made, all these years later it could easily have run havoc over an all-time classic for the sake of nostalgia bucks. I am so, so happy to have been wrong.
Metal Gear Solid Delta: Snake Eater review
- Developer: Konami, Virtuos
- Publisher: Konami
- Platform: Played on PC
- Availability: Out 26 August on PC ( Steam), PS5, Xbox Series X/S
Metal Gear Solid Delta: Snake Eater is an Unreal Engine 5 remake of the original Snake Eater, which first parachuted down onto the PlayStation 2 all the way back in 2004. New voice lines are wonderful, all the original areas are polished to a glistening sheen, a new multiplayer mode dubbed Fox Hunt has been added. It’s positioned as both a loving recreation of a classic for old fans of the series and a new jumping-on point.
The reason it can be both quickly became clear: Metal Gear Solid 3 is still as good as it ever was. As far as a foundation for a new era of Metal Gear, Konami both picked the right game to kick off the process and was clearly careful enough to leave its merits unspoiled. Delta is thankfully a classic restored, its brush strokes still visible, its spirit intact.
Metal Gear Solid 3 is still an outstanding stealth action game after all this time, the soul of a spy thriller, the ghostly essence of Cold War paranoia running through its veins, and game effortlessly able to channel red-knuckle action, vicious betrayal, and borderline tone-ruining silliness that, somehow, only elevates the whole experience rather than dooming it to absurdity. All this perched atop rock solid stealth-action itself, that binds the game together like a makeshift war zone splint.
Crawl through the fauna, swap out camo to better hide yourself in the tall grass. Snake! (An actual snake). Stab it, and eat it raw for stamina. See a custom animation of you pounding back that cobra like a 2AM kebab. Lurk around dark corners, slither beneath parked trucks like a coiled viper. Use CQC to quickly snatch guards from their patrols, drag them to a secluded spot for interrogation and a cheeky choke.