Studio behind Oblivion Remastered, one of 2025's biggest hits, subject to mass layoffs
UPDATE 12.58pm: Virtuos has confirmed a “restructure” at the company with Eurogamer.
In a statement, a Virtuos spokesperson said these layoffs affected around seven percent of staff “primarily in teams facing lower occupancy and slower demand due to structural shifts in the industry”.
Around 200 roles in Asia have been impacted, while 70 roles in Europe were also eliminated. The company spokesperson said of those 70 in Europe, fewer than 10 were in France, “where the core team working on Oblivion Remastered” is located.
“We are grateful for the contributions of those impacted. We are providing separation packages, career transition assistance, and opportunities for redeployment across our global network where possible. The company’s immediate focus is on managing this transition with care, transparency, and respect,” the Virtuos spokesperson said, adding the studio remains “fully committed” to its partnerships, including Oblivion Remastered, Cyberpunk 2077, and Metal Gear Solid Delta: Snake Eater.
“We will continue to invest in global delivery, technical excellence, and creative collaboration, ensuring that Virtuos remains the partner of choice for the world’s leading game creators,” the spokesperson closed.
“We thank our teams, partners, and peers for their continued support as Virtuos adapts to lead the future of game development.”
The original story continues below.
ORIGINAL 10.50am: Virtuos – the studio behind this year’s successful The Elder Scrolls 4: Oblivion Remastered and whose staff have also worked on the recently announced Cyberpunk 2077 update as well as serving as a support studio for the anticipated Metal Gear Solid Delta: Snake Eater – has reportedly been impacted by layoffs.
According to a post on BlueSky by Gauthier Andres, a reporter for the French-language publication Origami, seven percent of the company’s workforce will be subject to layoffs. That’s 300 people.
These layoffs will allegedly be across the United States, Asia, Europe, and three branches in France. Andres’ sources said the initial layoffs will affect those in China.
“Virtuos is said to have made significant efforts on Oblivion, with a policy of over-spending on quality and a royalty-free contract (without bonuses tied to the game’s success),” Andres wrote (via machine translation). “The result: teams put under severe strain for a purely showcase game, whose profitability is doomed to be questioned.”
 
																			 
																			